Essay Jenkins noted that media post 2000 has accelerated participatory culture, in which audiences are active and creative participants rather than passive consumers, as they create online communities, set up events and create modifications to expressive their creativity, and these types of mods have been made in the multi-platform game: Minecraft, where mods (modifications) are regularly occurring and are posted online on various social media platforms such as Youtube. There are some games which are cross-platform and are published in various different gaming devices. One such game is, Minecraft, which is available on Playstation, Xbox, PC, & IOS. This convergence has also led to the development of different individuals playing the sam game on different consoles. Due to development of the gaming industry, games have now been distributed digitally and bought with a few clicks, this is evident with Minecraft, which is sold both in disc and digital versions. M...
How is media language including the intertextuality used in ‘Burn the Witch’ to construct representations of groups, messages & values? The music video I will be analysing is Burn the Witch, by Radiohead. It was reported that this music video represented their views on the refugee crisis, and how they are treated and observed as, in societies such as those in the UK. Burn the Witch is a narrative music video which illustrates the scary events of an inspectors (who is a guest) experiences when visiting a town, which looks peaceful and full of life. This music video depicts mob rule in a rural community. The inspector is first shown the town by the mayor and witnesses the people of the town carrying out everyday tasks such as mowing the lawn, reinforcing a happy village life. However, later on, he is exposed to a series of unsettling sights, such as children happily playing dunking chairs, which was used as a test to see if someone was a witch. There was also reference to th...
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